Legend of Zelda [Reloaded] Features
General:
Adjust or randomize any/all starting statistics (such as hearts, heart containers, bomb capacity, etc).
Adjust or randomize any/all starting equipment (swords, rings, ladder, etc).
Adjust or randomize weapon damage (any/all weapons).
Various quality of life features, such as fast heart fill, fast NPC dialog, fast dungeon scroll, etc.
Overworld Options:
Overworld Selection:
First Quest
Second Quest
Custom Overworld (both official and community-created*)
Generated Overworld (a fully algorithmically generated “from scratch” overworld)
Any overworld can be mirrored.
A printable map can be generated for any overworld option.
Combat Difficulty - make overworld enemies easier or harder.
Invisible Enemies - make overworld enemies invisible.
Dungeon Options:
Dungeon Selection:
First Quest
Second Quest
Custom Dungeons (both official and community-created*)
Generated Dungeons (a fully algorithmically generated “from scratch” set of dungeons)
Any dungeon set can be mirrored.
A printable set of maps can be generated for any dungeon option.
Combat Difficulty - make dungeon enemies easier or harder.
Invisible Enemies - make dungeon enemies invisible.
Special Options:
Bubble Configuration
Apply up to eight possible curses!
Allow different curses per dungeon.
Adjust or randomize curse duration.
LikeLike Configuration
Up to eight possible items they can take!
Allow different items per dungeon.
Adjust or randomize delay before they feast.
Equipment Configuration
Multiple uses for the power bracelet.
Multiple uses for the book.
Multiple travel modes available for the recorder.
Sprite Swaps
Randomize item or enemy sprites for a fun challenge.
Custom Graphics and Sprites:
Many types of game graphics and sprites can be customized:
Overworld, dungeon, items, NPCs, Link, enemies, bosses, Gannon, even the in-game font.
Hundreds of custom graphics and sprites are available, with more being created regularly, both official and from the community.
Note: This is currently a beta release. This means while this is fully playable, some features are subject to change, may be incomplete, and there are still minor bugs and cosmetic issues to work out.
* The tooling required to create custom overworlds and dungeons is still being worked on.